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Figure Drawing Portfolio
Throughout the semester I made a series of figure drawings that ranges from 30 seconds to 20 minutes. The 30 second and 1 minute drawings were my attempt to capture the whole figure under very little time. The 10 minute drawings allowed me to add details after getting the proportions down. The 15 minute drawing…
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Advanced Modeling Project 3
Size:1920×1080 Program: Autodesk Maya Project Description: I was assigned to hard surface model an Inator that Dr. Doofenshmirtz would create. I made the “VR-Inator,” which is a virtual reality headset that can take you inside a video game. I then toon shaded the model using Maya’s toon shader. Clay Render Toon shaded by using Autodesk…
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Motion Capture Idle Animation
Mocap animation after cleanup For this project I cleaned up an idle animation that was done in motion capture. The idle animation was based on a martial arts fighter preparing to fight. For the beginning process, I had to fix the hands because they would bend in the opposite direction. My biggest issue was with…
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Advanced Modeling Project 2
Size: 1920×1080 Program: Autodesk Maya, Adobe Substance Painter, Adobe Photoshop Project Description: I modeled a desert environment in Maya and then textured the models with a toon shader in Substance Painter. I then composited it with a 2d filtered photo of myself in Photoshop. Clay Render Models were textured in Substance Painter Rendered image was…
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Advanced Modeling Project 1
Size:1920×1080 Program: Autodesk Maya, Adobe Photoshop Project Description: I made a product ad for a sports drink by modeling and rending the bottle and liquid on Maya and then taking it to Photoshop. The product ad was for a all-natural sports drink under the brand “100.” I gave the ad a space twist. Clay render…
